EdTech+2016+Proposal

2. Dorman High School/University of South Carolina ( EdTech 2016 will provide a screen, projector, standard wired microphone, a computer audio connection, and a standard internet connection in each breakout room. **Presenters MUST supply computers (including any adapters necessary to connect it to the VGA cable which feeds the projector) and any equipment not listed above.)**
 * Main Presenter: ** 1. Alex Hollis & 2. Craig Cash
 * Title: ** 1. & 2. Mr.
 * First Name: ** 1. Alex; 2. Craig
 * Last Name: ** 1. Hollis; 2. Cash
 * Posit **** i **** on: ** 1. & 2. Teacher/Doctoral student
 * Schoo **** l **** /Organ **** i **** zat **** i **** on: ** 1. Chapman High School/University of South Carolina
 * Address ** : 1. 1420 Compton Bridge Road; 2. 1050 Cavalier Way
 * City: ** 1. Inman; 2. Roebuck
 * State: ** 1. SC; 2. SC
 * Zip: ** 1. 29349; 2. 29376
 * Business Phone: ** 1. 864-472-2836; 2. 864-582-4347
 * Fax: ** 1. 864-472-4118; 2. 864-587-8738
 * Email Address: ** 1. __ alex.hollis@spart1.org __ ; 2. __ cashce@spart6.org __
 * Equipment Needs: ** N/A (Recommend that attendees have smart phones)

** Title of Submission (15 words or less): ** Augmented Reality: Highly Engaging Multimedia Integration for Any Content Area ** Intended Audience (Check all that apply): ** General K-5 6-8 9-12 Higher Ed Administrative Technology Coordinators Technical

** Track: ** Instructional Technology   IT Security Devices Technical Support Network and Infrastructure PowerSchool Professional Develop. and PLNs One-to-One Initiatives Technology Integration Policies, Procedures and Safety

** Presentation Format ** : Hands-On Activities-Based Demonstration / Lecture

** Submission Description (no more than 50 words in length) ** : (This description will be used in the conference program book and will assist participants in their selection of sessions. NOTE: no edits will be made to this content so be certain to proofread your text.) Bring images to life using **//Aurasma//**, a free augmented reality (AR) platform/app that can turn any image into a highly engaging experience for students and teachers. The use of these experiences (called “auras”) is only limited by the imaginations of the user-creators. These experiences breathe life into any content area. ** Expanded Submission Description (no more than 500 words in length) ** (This information is not included in the guidebook; however, including an expanded description or additional information will assist the selection committee in evaluating this session.) Imagine the typical middle or high school classroom. Traditional instruction often involves a teacher-centered curriculum where students passively absorb essential content for the purposes of regurgitating it on a high-stakes standardized assessment. For most learners schooling is depersonalized and disconnected from the unique personal experiences they bring with them into their learning environment. Technologies such as augmented reality applications can potentially breathe life into an otherwise moribund classroom. **//Aurasma//**, the application at the heart of this discussion, not only personalizes learning for the digital natives in your classroom but transforms your classroom into a learning community as students experience and learn from each other’s “auras.” Imagine looking at a school poster-project about William Shakespeare. Perhaps the project contains a few pictures and some hand-written text about the Bard’s life and career. Now, imagine being able to use your smartphone or tablet to scan the poster and have it come to life! The still pictures become video content of the student-creators discussing Shakespeare’s influence on the English language, reading famous lines from Shakespeare’s works, or students acting out scenes from Shakespeare’s famous plays. English is but one discipline where images or text can come to life. United States history is filled with opportunities to create augmented realities. Primary source analysis typically consists of annotations and written or typed summaries. While this instructional strategy has validity, allowing students to incorporate personalized videos, overlays, images, and other forms of multimedia that explain the document or image creates a degree of personalization that traditional assignments may neglect. Students learn from the experience and learn from each other as they share their auras. All of this is possible using HP’s free augmented reality app **//Aurasma//**. All you need to get started is an email address and an Apple or Android device for scanning your creations and a classroom full of digital natives eager to take advantage of the personal and collaborative benefits of technology. *Proposal also available as a Google Doc via the following link: https://goo.gl/e3yLpk